Chromotherapy Meets Technology: Integrating Light-Based Art with Virtual Reality

By Maegan Diep, Class of 2029 Figure 1.  An image of the early cosmos, an example of what researchers may have based their virtual reality artworks on.  Since the COVID-19 pandemic, anxiety disorders have become increasingly prevalent, affecting 4% of the world’s population and roughly 50% of the Taiwanese population. Anxiety not only impacts mental health, but also can have effects on the cardiovascular and … Continue reading Chromotherapy Meets Technology: Integrating Light-Based Art with Virtual Reality

Duty Calls: Video Games as an Outlet for Reflection and Fulfilling Desires

Author: Ishmam Khan, Class of 2025 Figure 1: Social media is a common outsource for video game discussion; Reddit is the most popular source for these discussion topicsCall of Duty is an iconic first-person shooter video game published by Activision Studios. The game is known for its dynamic gunplay, innovative realistic graphics, and its gritty portrayal of war. However, Call of Duty has a contentious … Continue reading Duty Calls: Video Games as an Outlet for Reflection and Fulfilling Desires